16th Renewing Spring through 27th Renewing Spring
At the suggestion of the human army’s commander, Lord Doltre, the party travels to the human encampment at the Meeting Place. The journey is uneventful, and after three solid days travel they arrive at the army’s encampment at the edge of the lake of the Meeting Place. From the shore they can see the island in the center of the lake, and 6 stone cabins upon it. The island seems to glow with a strange purple light.
They rest that night in the camp, and the next morning, the 19th of Renewing Spring, they meet with the camp’s commander. They are instructed that they will meet with the Six that evening for their prophesy. In order to prepare for their task, the Six need access to a personal item from each member of the party. Quellan hands over a family ring, while Ivan produces his family’s seal. Maetheus gives the commander one of his crystals, and Davan chooses to provide his shield. Teleria seems reluctant, but eventually produces a delicate iron rose from the depths of her pack and places it in the commander’s hand. He assures the party that they will receive their items back.
As the sun begins to set, its dying light seeming to set the lake afire, the commander’s aide summons the party to the lakeside. The commander instructs them that they are about to meet the Six. He warns them that they must not speak a word while on the island. He then points them to a small boat helmed by one of his soldiers. The soldier rows the boat over to the island, waits for the party to disembark, and then signals that he will be back to get them after their time with the Six was over.
The party files into the circle of stone cabins, within which they see a ring of six stones. They had been instructed to sit in a circle within the the ring of stones, and so they quickly take their places. Each of the stones is surrounded by a whirling mist. As the party watches the mists around each stone seem to form faces, or other body parts which quickly melt back into the roiling vapor, only to form some other shape.
Not long after the party sits down, the five of the Six open the doors to their cabins and step out, each standing behind one of the stones. The Six, so names because there are six of them, appear to be beautiful young women with long blond tresses. As they step up to the stones, the mist is pushed away as if repelled by them. The party hears an odd sound, almost as if the mists were screaming, as they snap back into place over the stones. The women stand motionless behind the stones, as calm and composed as a ring of statues.
Finally, the last of the Six steps out of her cabin. She walked around the entirety if the circle, and as she passes each stone the odd noise grows louder, and the motion of the mists become agitated. She reaches the spot where she began, and stand behind the last stone. She then begins to chant, her sonorous voice rising about the screams of the misty spirits.
The lady, clearly the leader of the Six, chants first in a language which none of the party understands. After a while, she switches into Common, and the party understands that she is commanding the spirits to obey and answer truthfully her demand for information. She then intones:
I can sense that you have seen many things in the recent past that haunts your minds, it divides your souls, and it all leaves answers within your hearts. I can sense that your on the right path but your journey will not be an easy one. You come here seeking answers, but know that the answers you seek will only lead to more questions.
The man from your past and the one causing so many questions was once called Priest Holick and was part of the order of Eliathandriel, a wise and honorable man. He found knowledge that wasn’t meant for mortals and this drove him to the point where you now know him. He changed many things about himself including his name when he was ex-communicated from the church and kicked out of Gatequest for being a traitor to the races of men. His wife, his two sons would not even know him anymore from the man he would become.
He left Gatequest and went to seek guidance at the temple of the gods but his heart was unfilled so he left and traveled many days to the lands of spitfire where he found his answers and completed his transformation. He then left and completed his journey at the temple of Seven Storms. But to become the man he is today could not be done with the help of allies and for this he has gathered many. His power has grown farther than even we can determine outside of the world. For this he has given something to those who help him, something of great importance.
The things that have been set in motion are not done by accident and the man from your past will also be the man in your future, but know that he comes not alone.
Your journey will take you to the hills that are broken where you will find an old friend as well as an old enemy. You must go there because this is where you will find your path to travel. Once you follow your path know that the poison that breeds is also the poison that can take away. Your choice is always your choice, but know that the enemy will find you no matter where you go because the gods are watching you and while some try to protect you others will try to defeat you. You are important even more then you know because someday within your group one of you will possess the power to stop the next invasion from happening and defeat the evil that shall rule over the lands. While the rest of you will sacrifice yourselves to allow this to happen and in the end shall fail in your quest.
Soon your dreams will become a nightmare all too real.
War will be coming again after many years of peace, but as of yet the combatants are still to be determined.
She then falls silent, and the screaming of spirits trapped in the stones slowly fades to a whimper. The Six then walk slowly back into their cabins, leaving the party alone on the dark island to contemplate what they have heard.